About Me

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Thank you for visiting my portfolio. I am a Senior Unreal Engine Artist specializing in high-quality environment creation, real-time visualization, and immersive scene development. My work focuses on building visually compelling and optimized environments using Unreal Engine 5, with strong attention to lighting, composition, materials, and technical performance. I have experience creating large-scale interior and exterior environments for games, architectural visualization, cinematic showcases, and interactive experiences. My workflow includes environment art production, modular asset creation, blueprint-based systems, custom material development, procedural content generation (PCG), lighting setup, optimization, and real-time rendering pipelines.

Sunday, 27 October 2019

Product and Stall visualization

Simple product and stall visualization ( Software used - 3ds max with Vray, Photoshop)




Thursday, 17 October 2019

Bus stop

Bus stop scene designing.
Software used - 3ds max with Vray, Substance painter, Forest Pack, Photoshop.





Unreal Engine 5 – Ship Deck Environment & Process Showcase Project

  Project Overview This project is a high-quality, real-time environment and interactive showcase developed in Unreal Engine 5, focused on c...