I designed the city for the client and it was for the game environment as well as for the visualization purpose. I created the patch and the city areas and merged them later to create a big city. For visualization purposes, I used 3ds max and V-ray for the render. For the game scene, I used Unreal and Twinmotion/Megascan assets. The scene was under 4lakh poly per patch with car and people simulation it was under 40 lakh tris.
In my portfolio, you will find a diverse range of projects showcasing my versatility. From realistic 3D models to fantastical landscapes and intricate architectural designs, each piece represents a unique blend of technical skill, artistic vision, and a deep passion for creating as realistic an object or scene as possible. Thank you for visiting my portfolio.
About Me

- Azad
- As a 3D designer, I have been driven by a relentless pursuit of excellence, my journey as a 3D designer has been defined by constant growth, unwavering creativity, and an unwavering commitment to pushing the boundaries of what's possible in the world of digital art.
Sunday, 24 September 2023
3D City Visualization : Category_Exterior walkthrough
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3D City Visualization : Category_Exterior walkthrough
I designed the city for the client and it was for the game environment as well as for the visualization purpose. I created the patch and th...
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Church Front modelling. Software used - 3ds Max, Substance painter, Vray, Photoshop and itoo forest pack ( plugin )
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Car modelling, texturing, lightning. Software used 3ds Max with Vray, Substance painter, Photoshop.
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