I designed the city for the client and it was for the game environment as well as for the visualization purpose. I created the patch and the city areas and merged them later to create a big city. For visualization purposes, I used 3ds max and V-ray for the render. For the game scene, I used Unreal and Twinmotion/Megascan assets. The scene was under 4lakh poly per patch with car and people simulation it was under 40 lakh tris.
Thank you for visiting my portfolio. I am a Senior Unreal Engine Artist specializing in high-quality environment creation, real-time visualization, and immersive scene development. My work focuses on building visually compelling and optimized environments using Unreal Engine 5, with strong attention to lighting, composition, materials, and technical performance. I have experience creating large-scale interior and exterior environments for games, architectural visualization, cinematic showcases,
About Me
- Azad
- Thank you for visiting my portfolio. I am a Senior Unreal Engine Artist specializing in high-quality environment creation, real-time visualization, and immersive scene development. My work focuses on building visually compelling and optimized environments using Unreal Engine 5, with strong attention to lighting, composition, materials, and technical performance. I have experience creating large-scale interior and exterior environments for games, architectural visualization, cinematic showcases, and interactive experiences. My workflow includes environment art production, modular asset creation, blueprint-based systems, custom material development, procedural content generation (PCG), lighting setup, optimization, and real-time rendering pipelines.
Sunday, 24 September 2023
3D City Visualization : Category_Exterior walkthrough
Subscribe to:
Post Comments (Atom)
Unreal Engine 5 – Ship Deck Environment & Process Showcase Project
Project Overview This project is a high-quality, real-time environment and interactive showcase developed in Unreal Engine 5, focused on c...
-
I designed the city for the client and it was for the game environment as well as for the visualization purpose. I created the patch and th...
No comments:
Post a Comment