About Me

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Thank you for visiting my portfolio. I am a Senior Unreal Engine Artist specializing in high-quality environment creation, real-time visualization, and immersive scene development. My work focuses on building visually compelling and optimized environments using Unreal Engine 5, with strong attention to lighting, composition, materials, and technical performance. I have experience creating large-scale interior and exterior environments for games, architectural visualization, cinematic showcases, and interactive experiences. My workflow includes environment art production, modular asset creation, blueprint-based systems, custom material development, procedural content generation (PCG), lighting setup, optimization, and real-time rendering pipelines.

Sunday, 24 September 2023

3D City Visualization : Category_Exterior walkthrough

 I designed the city for the client and it was for the game environment as well as for the visualization purpose. I created the patch and the city areas and merged them later to create a big city. For visualization purposes, I used 3ds max and V-ray for the render. For the game scene, I used Unreal and Twinmotion/Megascan assets. The scene was under 4lakh poly per patch with car and people simulation it was under 40 lakh tris.




Product Design: Category_Furniture


 
Furniture Design for client. Sofa chair 360 degree backshot. I used 3ds max, Substance painter, photoshop and Adobe Aftereffects for this project. Low poly designing for the AR and texture base model. Poly size is under 4K polys and 8K Tris.



 

Unreal Engine 5 – Ship Deck Environment & Process Showcase Project

  Project Overview This project is a high-quality, real-time environment and interactive showcase developed in Unreal Engine 5, focused on c...