About Me

My photo
Thank you for visiting my portfolio. I am a Senior Unreal Engine Artist specializing in high-quality environment creation, real-time visualization, and immersive scene development. My work focuses on building visually compelling and optimized environments using Unreal Engine 5, with strong attention to lighting, composition, materials, and technical performance. I have experience creating large-scale interior and exterior environments for games, architectural visualization, cinematic showcases, and interactive experiences. My workflow includes environment art production, modular asset creation, blueprint-based systems, custom material development, procedural content generation (PCG), lighting setup, optimization, and real-time rendering pipelines.

Wednesday, 19 December 2018

Car Interior assets design: Category_Automobile_Product


I designed these car assets and designs for the Atmosphere. I designed the manual car seat textures in Photoshop, created the normal maps, and unwrapped them in the 3ds max. I created many seat designs for multiple car models. I created the model according to the client's needs. I tried to manage the poly counts under 10lakh polys.











Car Interior modelling and seat designing ( software used - 3ds max with Vray, Marvelous designer and Photoshop )

No comments:

Post a Comment

Unreal Engine 5 – Ship Deck Environment & Process Showcase Project

  Project Overview This project is a high-quality, real-time environment and interactive showcase developed in Unreal Engine 5, focused on c...